9/7/2023 0 Comments Megamud setup for new spells?Starting EquipmentYou start with the following Equipment, in addition to the Equipment granted by your background: Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion Weapons: daggers, darts, slings, quarterstaffs, light crossbows Starting ProficienciesYou are proficient with the following items, in addition to any Proficiencies provided by your race or Background. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Wizard level after 1st Hit Points at 1st Level: 6 + your Constitution modifier Hit Points Hit Dice: 1d6 per Wizard level ![]() As a Wizard, you gain the following Class Features.
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